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	<title>Comments on: Darwin Quest RPG: Making Historical RPGs for Almost Nothing</title>
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	<link>http://trevorowens.wordpress.com/2008/08/05/darwin-quest-rpg-making-historical-rpgs-for-almost-nothing/</link>
	<description>Thoughts on Digital History</description>
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		<title>By: theorywatch &#187; Blog Archive &#187; Welcome to my creepy treehouse</title>
		<link>http://trevorowens.wordpress.com/2008/08/05/darwin-quest-rpg-making-historical-rpgs-for-almost-nothing/#comment-169</link>
		<dc:creator>theorywatch &#187; Blog Archive &#187; Welcome to my creepy treehouse</dc:creator>
		<pubDate>Sat, 30 Aug 2008 21:45:28 +0000</pubDate>
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		<description>[...] On the other hand, I think Trevor Owens&#8217; use of simple RPG software to generate historical role-playing games is treehouse [...]</description>
		<content:encoded><![CDATA[<p>[...] On the other hand, I think Trevor Owens&#8217; use of simple RPG software to generate historical role-playing games is treehouse [...]</p>
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		<title>By: Simply Building Historical RPGs</title>
		<link>http://trevorowens.wordpress.com/2008/08/05/darwin-quest-rpg-making-historical-rpgs-for-almost-nothing/#comment-168</link>
		<dc:creator>Simply Building Historical RPGs</dc:creator>
		<pubDate>Fri, 29 Aug 2008 14:38:10 +0000</pubDate>
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		<description>[...] It&#8217;s an interesting idea, and the tool has a 30-day free trial.  His blog post, &#8220;Making Historical RPGs for Almost Nothing,&#8221; goes into greater detail about the tool, its limitations, and possible [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s an interesting idea, and the tool has a 30-day free trial.  His blog post, &#8220;Making Historical RPGs for Almost Nothing,&#8221; goes into greater detail about the tool, its limitations, and possible [...]</p>
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