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<channel>
	<title>TrevorOwens</title>
	<atom:link href="http://trevorowens.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://trevorowens.wordpress.com</link>
	<description>Thoughts on Digital History</description>
	<pubDate>Fri, 20 Jun 2008 19:13:59 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
	<language>en</language>
			<item>
		<title>Free Omeka Theme</title>
		<link>http://trevorowens.wordpress.com/2008/06/20/free-omeka-theme/</link>
		<comments>http://trevorowens.wordpress.com/2008/06/20/free-omeka-theme/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 19:13:59 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[building stuff]]></category>

		<category><![CDATA[chnm]]></category>

		<category><![CDATA[css]]></category>

		<category><![CDATA[omeka]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/?p=68</guid>
		<description><![CDATA[I am excited to unveil my first attempt at playing with CSS for Omeka themes. I have been meaning to get more practice with vaguely technical things and my first priority is getting better acquainted with our friend the cascading style sheet.

As my first Omeka theme I decided not to do  anything particularly fancy. I [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I am excited to unveil my first attempt at playing with CSS for <a href="http://omeka.org/codex/Public_Themes">Omeka themes</a>. I have been meaning to get more practice with vaguely technical things and my first priority is getting better acquainted with our friend the <a href="http://en.wikipedia.org/wiki/Cascading_Style_Sheets">cascading style sheet</a>.</p>
<p><img src="http://www.firstpast.org/image/theme.png" alt="" width="452" height="391" /></p>
<p>As my first Omeka theme I decided not to do  anything particularly fancy. I just took <a href="http://chnm.gmu.edu/staff/ken-albers/">Ken Albers</a> <a href="http://omeka.org/files/themes/omeka-dark-theme-0.9.0.zip">dark</a> theme; brightened it up a bit, switched in sans-serif fonts, made some of the lines chunkier and messed with the margins a little. Overall I think it has a pleasing effect.</p>
<p>You can download the theme <a href="http://www.firstpast.org/download/omeka-distinguished-theme-0.9.0.zip">right here</a>. In the near future, if it survives review it should go up on the public Omeka themes page. If you want to see what the theme looks like in action I will have it up on my <a href="http://chnm.gmu.edu/staff/tjowens/omeka">test install</a> where this theme will be on display for the near future.</p>
<p>If you have any trouble with the theme feel free to post questions/comments/concerns on this post.</p>
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		<media:content url="http://a.wordpress.com/avatar/towens6-128.jpg" medium="image">
			<media:title type="html">trevor</media:title>
		</media:content>

		<media:content url="http://www.firstpast.org/image/theme.png" medium="image" />
	</item>
		<item>
		<title>Conversation Piece For THATCamp</title>
		<link>http://trevorowens.wordpress.com/2008/05/31/conversation-piece-for-thatcamp/</link>
		<comments>http://trevorowens.wordpress.com/2008/05/31/conversation-piece-for-thatcamp/#comments</comments>
		<pubDate>Sat, 31 May 2008 01:40:25 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Playing History]]></category>

		<category><![CDATA[thatcamp]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/?p=66</guid>
		<description><![CDATA[This is just a quick post to get out a first pass at a rubric for assessing games for use in history classrooms for THATCamp. Click the image to see a bigger, more readable version.

Most approaches to evaluating games, or at least most of the approaches I have come across are not discipline specific, and [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This is just a quick post to get out a first pass at a rubric for assessing games for use in history classrooms for <a href="http://thatcamp.org/">THATCamp</a>. Click the image to see a bigger, more readable version.<br />
<a href="http://firstpast.org/images/games_rubric_first_draft.png"><img src="http://firstpast.org/images/games_rubric_first_draft.png" alt="History Games Rubric First Draft" width="439" height="237" /></a></p>
<p>Most approaches to evaluating games, or at least most of the approaches I have come across are not discipline specific, and I think that is a really bad thing. Even within the humanities each discipline has a distinct epistemology, distinct set of goals for teaching, and a distinct role to play in curricula.</p>
<p>The rubric is my attempt to bring together existing models of reviewing both games and historical works and adapting them to needs of a history classroom. Most videogame reviews are written for the consumer. They answer the question, should I buy this game? Historical book reviews serve a different propose. First, like the game reviews they tell the historian whether or not they need to buy the book. Beyond that the reviews are a forum for critiquing the work, often the original author will respond to the criticism. In the altruistic sense the reviews are a critical tool in refining our understanding of the past, helping define future paths for scholarship.</p>
<p>In reviewing games as educational tools we are fundamentally asking a different set of questions. For the purpose of Playing history the most direct audience is teachers and the question the review should answer is should I use this in my classroom, and if so in what capacity and how should it be integrated.</p>
<p>Many of the issues in games reviews come into play in a sideways sort of way. One of the biggest values of games is in the literature is the notion that they are engaging, a rich way to get kids involved in learning. I think much of that richness comes from the very features that make a game commercially viable. The story line, the graphics, difficulty, soundtrack etc. are all relevant to the value of the game.</p>
<p>Similarly the historical book review offers some good functions. The viewpoint of the work, its historicity. Beyond a resource for teachers, one of the ultimate goals of Playing History is to build a network that can offer substantive feedback for developers. In this capacity it would be ideal for these reviews to comment on what the game does in relation to other games and where it takes the field.</p>
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		<media:content url="http://a.wordpress.com/avatar/towens6-128.jpg" medium="image">
			<media:title type="html">trevor</media:title>
		</media:content>

		<media:content url="http://firstpast.org/images/games_rubric_first_draft.png" medium="image">
			<media:title type="html">History Games Rubric First Draft</media:title>
		</media:content>
	</item>
		<item>
		<title>Sunrise on Methodology and Radical Transparency of Sources in Historical Writing</title>
		<link>http://trevorowens.wordpress.com/2008/03/15/sunrise-on-methodology-and-radical-transparency-of-sources-in-historical-writing/</link>
		<comments>http://trevorowens.wordpress.com/2008/03/15/sunrise-on-methodology-and-radical-transparency-of-sources-in-historical-writing/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 18:20:42 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Digital History]]></category>

		<category><![CDATA[History]]></category>

		<category><![CDATA[ideology]]></category>

		<category><![CDATA[Jstor]]></category>

		<category><![CDATA[methodology]]></category>

		<category><![CDATA[Nixon]]></category>

		<category><![CDATA[Smart Biblography]]></category>

		<category><![CDATA[Zotero Commons]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/?p=65</guid>
		<description><![CDATA[Earlier this week  Tom Scheinfeldt, of Found History suggested that the historical profession could well be moving in a new direction. For quite sometime historians have been concerned with questions of ideology, arguments about which historical-isms are the best for a given task. Tom, suggests that new media tools (like text mining) challenge historians [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://www.wired.com/images/article/magazine/1603/ff_nuclearwar_opener.jpg" alt="hip twotone nixon picture" align="left" height="211" hspace="15" width="157" />Earlier this week  <a href="http://www.foundhistory.org/about/">Tom Scheinfeldt</a>, of Found History suggested that the historical profession could well be moving in a new direction. For quite sometime historians have been concerned with questions of ideology, arguments about which historical-isms are the best for a given task. Tom, <a href="http://www.foundhistory.org/2008/03/13/sunset-for-ideology-sunrise-for-methodology/">suggests</a> that new media tools (like text mining) challenge historians to consider methodological questions anew.</p>
<p>I think there is a great example of one of these new methodological conversations that could be emerging in the way we work with source material. Consider historian <a href="http://history.wisc.edu/people/faculty/suri.htm">Jeremy Suri</a>&#8217;s <a href="http://www.wired.com/politics/security/magazine/16-03/ff_nuclearwar?currentPage=all">article</a> in this months Wired magazine, a brief 4 page adaptation of a paper he coauthored with  political scientist <a href="http://fsi.stanford.edu/people/scottdsagan/">Scott Sagan</a>. Beyond being a bit pithier and coming with hip twotone images of Nixon I would imagine that most historians would suspect that the brief wired article  is simply a derivative from the original <a href="http://fsi.stanford.edu/publications/madman_nuclear_alert_secrecy_signaling_and_safety_in_the_october_1969_crisis_the/">33 page article</a> published in <i>International Security</i>. But Suri&#8217;s article in Wired gives the historian something very valuable that the original paper does not.</p>
<p>When you read the <i>Wired </i>article online you are only a click away from scans of many of the declassified primary sources Suri used to develop his argument. This gives the reader a radically transparent view into the source material supporting the case Suri argues. Imagine what this kind of source transparency could do if it became standard practice for historical journals.</p>
<p>As a thought experiment consider the implications of the  <a href="http://en.wikipedia.org/wiki/Henry_Ashby_Turner#David_Abraham_Affair" title="David_Abraham_Affair">David Abraham Affair</a>. When several historians rigorously fact checked Abraham&#8217;s footnotes and turned up a host of inconsistencies he was drummed out of the historical profession. In analysis of the incident in <i><a href="http://books.google.com/books?id=mhiw__MLyVAC">That Noble Dream</a></i> Peter Novik suggested that Abraham&#8217;s sloppiness was not a isolated case, but instead one of the only times a historians footnotes were so rigorously fact checked. This kind of double checking doesn&#8217;t happen that often largely because it is so time consuming. How many people would retrace a historians footsteps through archives scattered around the world to double check each citation?  But when checking sources becomes as simple as clicking a link what do we think will turn up everyone else&#8217;s footnotes?</p>
<p>You might think the linked citations I just mentioned are something that will never happen. Or that this kind of change is twenty years out. But, just last week Jstor started to implement <a href="http://www.jstor.org/news/2007.11/newfeatures.html">new features </a>that bring this kind of linked connection to secondary literature and &lt;shamelessplug&gt; on a very basic level our work on Zotero&#8217;s ability to create <a href="http://www.zotero.org/blog/bibliographies-and-syllabi-just-got-smarter/">smart bibliographies</a> allows authors the ability to put their bibliographies upfront for others to quickly grab. Beyond these two projects however, our plan for the <a href="http://www.dancohen.org/2007/12/12/zotero-and-the-internet-archive-join-forces/">Zotero Commons</a> will facilitate exactly this kind of radical transparency for primary source material in historical scholarship. Through a collaboration with the internet archive any author will be able to stick permanent URI&#8217;s on their cache of scanned source material. Allowing anyone to  link out to an author&#8217;s primary sources.&lt;/shamelessplug&gt;</p>
<p>With the commons, every professional and amature historian will be able to end their papers with. &#8220;You can find the documents cited in this paper @ Zotero Commons.&#8221; So, the question is, when it takes 15 seconds instead of 15 hours to fact check a source do we think historians will start to write differently, or otherwise change how they do their work?</p>
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		<media:content url="http://a.wordpress.com/avatar/towens6-128.jpg" medium="image">
			<media:title type="html">trevor</media:title>
		</media:content>

		<media:content url="http://www.wired.com/images/article/magazine/1603/ff_nuclearwar_opener.jpg" medium="image">
			<media:title type="html">hip twotone nixon picture</media:title>
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	</item>
		<item>
		<title>Why we need to Play History</title>
		<link>http://trevorowens.wordpress.com/2007/11/18/why-we-need-to-play-history/</link>
		<comments>http://trevorowens.wordpress.com/2007/11/18/why-we-need-to-play-history/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 13:40:03 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Playing History]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[introduction]]></category>

		<category><![CDATA[why]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/11/18/why-we-need-to-play-history/</guid>
		<description><![CDATA[In the last few years there has been a wealth of interest in games for learning. A growing body of research on the educational value of games underlines the ways the can engage students like no previous media. There are now conferences and journals dedicated to games and learning, the MacArthur foundation last year granted [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In the last few years there has been a wealth of interest in games for learning. A growing body of research on the educational value of games underlines the ways the can engage students like no previous media. There are now conferences and journals dedicated to games and learning, the MacArthur foundation last year granted 50 million dollars to different groups to build educational games, articles in Nature and Science have explored the potential for games to simulated health emergencies and elicit scientific thinking. In short there is a lot of interest and excitement about the potential for games, many of these games are under-construction and many are ready for students and teachers to start playing.With all the interest and infrastructure that has been invested in games for learning there is no comprehensive spot for connecting teachers with the resources which have now cost foundations and universities hundreds of millions of dollars. Many of these games are rapidly built, tested, and promptly shelved, often never having been played by more than a handful of students. It is clear that there is a need to connect these games with teachers. Bringing this bleeding edge technology and learning theory to the finger tips of teachers around the world through a web community.</p>
<p>Aggregating these games is simply not enough. Teachers are overworked, underpaid and often stretched to the limit. This project&#8217;s success is contingent on making it as easy as possible for teachers to find high quality content related to their immediate needs in only a matter of minuets. By enabling teachers to search for games by time periods, historical keywords, educational standards and associated lesson ideas the tool would be built to make it as easy as possible for teachers to integrate high quality games and simulations into their daily plans.</p>
<p>As more teachers begin to use the tool it will have the potential to engage  other audiences. Several communities have emerged in the last few years as places for independent game developers to share their games with the public. Once Playing History reaches a critical mass of teachers and potential classrooms to play these games it can become a spot for developers to try building games for the classroom with easy distribution across the world. This has the potential for building a community where these developers respond directly to the needs of practicing teachers improving the quality and quantity of games available for theses purposes.</p>
<p>Once this relationship is cemented it will become a rich resource for educational researchers. Through a separate interface researchers will be able to track which games are successful at what times in what parts of the world giving them further information to inform game design.</p>
<p>There is something tragic in the fact that so much money is being spent to develop so many amazing games and simulations, but those resources are often lost and kept out of the hands of the teachers who could put them directly into use. With a small investment in Playing History we can connect the research and development community with the teaching community and in so doing tremendously benefit both groups.</p>
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		<media:content url="http://a.wordpress.com/avatar/towens6-128.jpg" medium="image">
			<media:title type="html">trevor</media:title>
		</media:content>
	</item>
		<item>
		<title>Sidenote: RIAA, DMCA, Comic From xkcd</title>
		<link>http://trevorowens.wordpress.com/2007/11/15/sidenote-riaa-dmca-comic-from-xkcd/</link>
		<comments>http://trevorowens.wordpress.com/2007/11/15/sidenote-riaa-dmca-comic-from-xkcd/#comments</comments>
		<pubDate>Thu, 15 Nov 2007 17:16:57 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Comics]]></category>

		<category><![CDATA[copyleft]]></category>

		<category><![CDATA[copyright]]></category>

		<category><![CDATA[DRM]]></category>

		<category><![CDATA[xkcd]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/11/15/sidenote-riaa-dmca-comic-from-xkcd/</guid>
		<description><![CDATA[I thought this would add to our discussions of DRM.

From xkcd 
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I thought this would add to our discussions of DRM.</p>
<p><img src="http://imgs.xkcd.com/comics/1337_part_4.png" /></p>
<p>From <a href="http://xkcd.com/344/">xkcd </a></p>
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			<media:title type="html">trevor</media:title>
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		<title>Another day, Another blog,</title>
		<link>http://trevorowens.wordpress.com/2007/11/12/another-day-another-blog/</link>
		<comments>http://trevorowens.wordpress.com/2007/11/12/another-day-another-blog/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 23:18:54 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Website]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[books]]></category>

		<category><![CDATA[firstpast.org]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/11/12/another-day-another-blog/</guid>
		<description><![CDATA[File this under shameless plug. My fiance and I, in part inspired by this course have started a new blog. Posts at Firstpast.org, will explore the history of children&#8217;s non-fiction literature. You can see the first few posts. The first post explains what its all about, the second analyzes a few images from children&#8217;s books [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>File this under shameless plug. My fiance and I, in part inspired by this course have started a new blog. Posts at <a href="http://www.firstpast.org">Firstpast.org</a>, will explore the history of children&#8217;s non-fiction literature. You can see the first few posts. The <a href="http://www.firstpast.org/history-through-childrens-literature/">first post</a> explains what its all about, <a href="http://www.firstpast.org/curie-and-einstein-go-to-school/">the second</a> analyzes a few images from children&#8217;s books about curie and Albert Einstein, the third post takes a quick look at kids books about <a href="http://www.firstpast.org/osama-bin-laden-for-kids/">Osama bin Laden</a>. If you like what you see consider adding it to your daily feeds!</p>
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		<title>If They Use It, They Will Fund: Life Cycle for Expert Search Portals</title>
		<link>http://trevorowens.wordpress.com/2007/11/11/if-they-use-it-they-will-fund-life-cycle-for-expert-search-portals/</link>
		<comments>http://trevorowens.wordpress.com/2007/11/11/if-they-use-it-they-will-fund-life-cycle-for-expert-search-portals/#comments</comments>
		<pubDate>Sun, 11 Nov 2007 20:24:58 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Playing History]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[funding]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/11/11/if-they-use-it-they-will-fund-life-cycle-for-expert-search-portals/</guid>
		<description><![CDATA[There is no way around it, it will take substantial effort to keep Playing History viable for the future. This is a common feature for expert search style tools. The good news is that all sorts of groups already do it, including CHNM&#8217;s History Matters. There are substantial costs, while there are strategies for off [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>There is no way around it, it will take substantial effort to keep Playing History viable for the future. This is a common feature for expert search style tools. The good news is that all sorts of groups already do it, including <a href="http://chnm.gmu.edu">CHNM</a>&#8217;s <a href="http://historymatters.gmu.edu/">History Matters</a>. There are substantial costs, while there are strategies for off setting those costs the bottom line is that if it is useful and used it will become something worth funding and maintaining for the future.</p>
<p>Cost: Links break: In the ideal situation this site links to some 3000-5000 games, these links will need to be checked and updated over the entire life of the project. There are of course some tools for <a href="http://www.dead-links.com/">automatically checking them</a>, but often sites will also change their content, requiring at least someone to check the links on an annual or bi-annual basis.</p>
<p>Mitigating that Cost: It might be possible to connect with a publisher to publish editions of a dead tree version, one might be able to roll the limited money related to the books into biannual refresh of the project.</p>
<p>Another option: As the site becomes more of a community it will be possible to involve power users from that community to contribute content. On the most basic level, giving users the ability to flag broken links would reduce the need for checking them, beyond that power users could recommend and review games they have found and used.</p>
<p>Unlike an archival, or web article style project. These types of projects are often concerned with preserving their projects for the ages. At least for the time being, I am not. At least initially there really wont be that much of value to save. The site will function more as  a web portal, and the content is really at the end of the link after your search on someone else&#8217;s server.</p>
<p>With a bit of TLC it would be very reasonable to keep such a site operational for 7 years, at which point if it was successful, lets say tens or hundreds of thousands of users, it would warrant further investment to migrate to PHP 15 or whatever were up to then. If it is not successful I am sure someone will have built a better mouse trap and the world will continue to turn.</p>
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			<media:title type="html">trevor</media:title>
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		<title>How Research Databases Changed My Life!</title>
		<link>http://trevorowens.wordpress.com/2007/11/11/how-research-databases-changed-my-life/</link>
		<comments>http://trevorowens.wordpress.com/2007/11/11/how-research-databases-changed-my-life/#comments</comments>
		<pubDate>Sun, 11 Nov 2007 18:22:55 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[proquest]]></category>

		<category><![CDATA[research database]]></category>

		<category><![CDATA[worldcat]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/11/11/how-research-databases-changed-my-life/</guid>
		<description><![CDATA[Does anyone else remember the joy of the first moment when you realized what Proquest&#8217;s Historical New York Times does? Sitting in a library resource presentation, the librarian clicked in the little search box and in a few seconds was searching the entire full text of the hundred some years of history of the New [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Does anyone else remember the joy of the first moment when you realized what <a href="http://www.proquest.com/products_pq/descriptions/pq-hist-news.shtml">Proquest&#8217;s Historical New York Times</a> does? Sitting in a library resource presentation, the librarian clicked in the little search box and in a few seconds was searching the entire full text of the hundred some years of history of the New York Times. Not only is it a fantastic way to kill a weekend, as a historian interested in twentieth century America its a indispensable first stop for almost any research project.</p>
<p>In particular, these sorts of databases provide a amazing platform for jump-starting projects. For a specific example when I first started exploring children&#8217;s books about Marie Curie and Albert Einstein I made a brief virtual stop at the OCLC&#8217;s <a href="http://www.worldcat.org/">Worldcat</a>. From their advanced search pane I was able to search for the keyword &#8220;Albert Einstein&#8221;, and only English language juvenile literature. I could then sort and search them, (This was one of those moments where <a href="http://www.zotero.org">Zotero</a> would have been a godsend) but most importantly the OCLC counted them for me. When I did the same search for Marie Curie I found, much to my surprise that there are <a href="http://www.swivel.com/graphs/show/24281413">more children&#8217;s books about Curie than Albert Einstein</a>, or for that matter any other scientist. By switching Juvenile to non-Juvenile in my search perimeters it was easy to see that this is exactly the opposite of trends in <a href="http://www.swivel.com/graphs/show/24281380">books about scientists for a adult audience</a>. (Yes I know &#8220;Adult Audience&#8221; is a clumsy term, it is really too bad that &#8216;adult biographies&#8217; sounds like something that would be bought at an adult bookstore)</p>
<p>With about half an hour of work I had acquired information about over a thousand books, cataloged the information, and was already brimming with questions all because of the amazing aggregate power of Worldcat. Now this was by no means definitive, and I did end up spending 7 hours paging through the 19 editions of the <a href="http://en.wikipedia.org/wiki/H._W._Wilson_Company/ch">H. W. Wilson Company&#8217;s</a> Children&#8217;s Catalog on a upper floor of an obscure library finding out which of these books were recommended to libraries over the last hundred years, but I may not have had the impulse to do so if not for the quick and easy search power of Worldcat.</p>
<p>In short both examples demonstrate the way the research database has transformed how we start projects. I will post a few more links with some other ideas for ways things have changed tomorrow!</p>
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			<media:title type="html">trevor</media:title>
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		<title>How Much Will It Cost!</title>
		<link>http://trevorowens.wordpress.com/2007/11/04/how-much-will-it-cost/</link>
		<comments>http://trevorowens.wordpress.com/2007/11/04/how-much-will-it-cost/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 14:29:48 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Playing History]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[cms]]></category>

		<category><![CDATA[funding]]></category>

		<category><![CDATA[php]]></category>

		<category><![CDATA[sql]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/11/04/how-much-will-it-cost/</guid>
		<description><![CDATA[As I have thought about this project it has become apparent that there are several different levels on which it would be possible to proceed. I decided to post them here to bounce them off an audience. Below I have laid out what I would do with grants of varying sizes. Does this look like [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>As I have thought about this project it has become apparent that there are several different levels on which it would be possible to proceed. I decided to post them here to bounce them off an audience. Below I have laid out what I would do with grants of varying sizes. Does this look like a good use of money?</p>
<p><strong>Cost: Just About Nothing</strong><br />
This scenario would require me picking up a bit more knowledge of <a href="http://www.php.net">PHP</a> and <a href="http://en.wikipedia.org/wiki/MySQL">MySQL</a>. I would start to catalog games in a database and then build a PHP front end for the site. It may well be that there is something ready made that I could bend to fit my purpose.  ( I don&#8217;t know that much about <a href="http://www.drupal.org">Drupal</a> or other <a href="http://en.wikipedia.org/wiki/Content_management_system">CMS</a> tools those could well be the way to go). From there I could manipulate <a href="http://www.google.com/coop/cse/">Google&#8217;s custom engine</a> to search the games sites directly and the contents of the site itself. Many of the more flashy features, a &#8220;Games Backpack&#8221;, a portal for games developers, integration with state standards, would all have to wait till the site received more funding. The only expense, outside of my time, would be to register the domain and host the site.</p>
<p><strong>Cost $50,000</strong><br />
With $50,000 things would probably be very similar.  Most of the money would go toward contracting out the design and site layout  to a web designer/programmer.  The goal here would be to build a stable and attractive site with a database backend that I could then populate with information on the games that I aggregated. Any money left over would be spent on interns, or a graduate assistant to help me aggregate the content. Hiring a designer would both improve the quality of the site and also rapidly increase the speed at which the site could be operational. By contracting out the web design I will be able to focus more on the content, improving the quality of both.</p>
<p><strong>Cost 150,000</strong><br />
$150,000 would allow me to develop more of the features I <a href="http://trevorowens.wordpress.com/2007/10/07/playing-history-for-an-audiance/">initially laid out</a>. Here I would consider hiring a web designer/programmer  to work full time for a year, and then use the remaining money to hire interns or a graduate assistant to aggregate the content. Ideally, with this much money I could spend most of my time evangelizing the tool, working to build our user community making the project attractive enough to acquire additional funding to extend Playing History&#8217;s capabilities.</p>
<p><strong>Cost 300,000</strong><br />
With 300K I would hire the same people that I did in the 150k scenario, but I would hire them for an additional year. This would allow us to spend much more time integrating user feedback and rolling out more of the <a href="http://trevorowens.wordpress.com/2007/10/07/playing-history-for-an-audiance/">stages I discussed earlier</a>. In all the scenarios the goal would be to work toward acquiring additional funds to extend, expand, and add additional functionality.</p>
<p>Those are rough outline of how I have been thinking about funding the project. So, doe it sound feasible? Are there big things I am leaving out?</p>
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		<title>Term Paper 2.0: Reinventing The College Essay Via Wikipidia</title>
		<link>http://trevorowens.wordpress.com/2007/10/26/term-paper-20-reinventing-the-college-essay-via-wikipidia/</link>
		<comments>http://trevorowens.wordpress.com/2007/10/26/term-paper-20-reinventing-the-college-essay-via-wikipidia/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 16:25:45 +0000</pubDate>
		<dc:creator>towens6</dc:creator>
		
		<category><![CDATA[Wikipedia]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[Term Paper]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/10/26/term-paper-20-reinventing-the-college-essay-via-wikipidia/</guid>
		<description><![CDATA[I just got out of a great session at Educause that I thought would add another wrinkle to earlier discussions of the value of Wikipedia. The two speakers Andreas Brockhaus and Martha Groom, had students in a environmental biology class write or significaltly edit Wikipedia articles in lue of a traditional essay assignment. (The full [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I just got out of a <a href="http://www.educause.edu/E07/Program/11073?PRODUCT_CODE=E07/SESS089">great session</a> at <a href="//www.educause.edu/E07">Educause</a> that I thought would add another wrinkle to earlier discussions of the value of Wikipedia. The two speakers <a href="http://catalyst.washington.edu/help/profiles/brockhaus.html">Andreas Brockhaus</a> and <a href="http://faculty.washington.edu/groom/">Martha Groom</a>, had students in a environmental biology class write or significaltly edit Wikipedia articles in lue of a traditional essay assignment. (The <a href="http://www.educause.edu/upload/presentations/E07/SESS089/Using%20WikipediaFINAL.ppt">full power point</a> from their presentation is online.) The assignment is remarkibly similar to what CHNM&#8217;s Jeremy Boggs does with students in his History 100 seminar, what can I say, great minds think alike!</p>
<p>The power point does a decent job and is relativly self explanitory, if you have a few minutes it might be worth your attention. But here were her findings.</p>
<p>The Good:</p>
<p>&#8220;Students gained perspective on the value of credible sources, and complete citations<br />
Peer review became a more purposeful effort; good critiques more highly valued<br />
Students invested more in their work, felt greater ownership, and experienced greater returns for their efforts<br />
Products were generally better written than typical term papers&#8221;</p>
<p>The Less than good:</p>
<p>&#8220;Too much choice led to some poor postings (which were deleted)<br />
Timing &#8212; Publishing once at the end of course<br />
May be better to publish in stages<br />
Posting deadline with at least one week left to course<br />
Students needed extra guidance to create high quality articles in encyclopedia style<br />
More instructor time required to shepherd students through entire process&#8221;</p>
<p>The Verdict:</p>
<p>I think its an amazing idea. Take for example one of the products, an article on <a href="http://en.wikipedia.org/wiki/Deforestation_during_the_Roman_period">deforestation during the Roman period</a>. It&#8217;s a very solid piece of work, and the best benefit of all, class work has an impact:  Google <a href="http://www.google.com/search?hl=en&amp;q=Deforestation+Roman&amp;btnG=Google+Search">Deforestation Roman</a> and its the number one hit. Just think of the possibilities!</p>
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